RESEARCH
NARRATIVE
My
research falls squarely in the interweaving of digital visualization and the
landscape of contemporary architectural issues. My research and published works revolve about problems and
possibilities idiomatic to digital design techniques, as well as the emergence
of a new form of architecture that is unique to cyberspace. I study the state of the art modeling
and animation software used in other disciplines and how they can be utilized
in the design of the built environment, as well as the testing of environmental
phenomena such as rainfall.
The
last twenty years have seen tremendous changes in the way daily business and
life is led thanks to the emergence of silicon chip development. This paradigmatic shift is dramatically
evident in the field of architecture, reflected in the how the design
profession is conducted, how information is exchanged, and how resulting built
form is constructed. While expertise
in digital design tools is becoming indispensable for practicing designers and
interns, staying ahead of the rapid pace of technological advances and changes
in digital techniques is a near impossible task for educators who educate and
train the users of digital design tools.
Having said that, for one to develop a proven expertise in an area so
universally integrated into a discipline such as architecture, one must aspire
to do more than simply stay abreast of the state of the art and make innovations
to the way the state of the art is evolving.
It
is then my agenda to create innovations in the way digital technology is taught
to and used by future design professionals. There has been a clear track in my career development thus
far beginning with the beta testing of programs such as Form Z at Eisenman
Architects through more advanced implementation of state of the art
technologies through graduate school and at Roto Architects, eventually
leading to the dissemination of this knowledge in my teaching at The University
of Virginia and the University of Florida. Not wishing to simply rely upon proven technological
practices as used throughout my career, I continue to study new and future
applications and techniques within and beyond the field of architecture.
Before
being able to push into newer, more innovative digital practices, it has been
of paramount importance to raise the level of competency and familiarity of
standard and advanced digital technologies of the students and faculty at the
University of Florida. Through
innovative teaching, infrastructural advancement, and curriculum development, a
foundation has been laid to support further research initiatives in such areas
as rapid prototyping, architectural simulation, and interactive design communication. In the next years in my tenure track, I
will produce further research publication and funding efforts to push ahead in
developing a recognized expertise in digital design technology making an impact
in the academic and professional field of architecture.
In
the spring semester of 2004 I began working with UF's NASA affiliated Center
for Space Agriculture and Biotechnology Research and Education to design,
model, and test greenhouse environments for an eventual Martian settlement. This research utilizes advanced
modeling software and the testing of ideas using software simulation to ensure
the viability of such space investigation. This research builds upon my expertise in digital
architectural practice and will potentially bring more funding to my research.
CREATIVE
WORKS OR ACTIVITIES
Research:
This
funded trans-disciplinary student competition focused intensive energy on the
problems of growth experienced by DCP and the critical need for additional
space. The competition committee
seeks proposals from faculty, and selects one to be funded. Student teams designed an
additional 90,000+ square feet of architecture to the existing facilities for a
jury representing every unit of DCP including the Dean. I researched and designed the
competition guidelines, the building program, arranged the jury, scheduled the
event, and moderated the jury.
As
affiliate faculty in the Digital Worlds Institute I became involved with the
fabrication of a virtual urban model for the UF College of Engineering
NaviGator team to test their software for the next DARPA Challenge robotic race
which will be in an urban environment for the first time. Our trans-discipinary team of team also
built a large16Õ x 20Õ physical version of the virtual model so that the
engineers could run miniaturized robotic vehicles through it to test their
sensors.
This project funded by Graduate and Research
Projects is for faculty and graduate assistants to assist in the design,
modeling, and animation of greenhouse structures for a Mars settlement per
President BushÕs plan to colonize the red planet. Future funding is anticipated from NASA following the
initial proposal done in collaboration with IFAS, BCN, and Architecture.
Noted Arizona architect Eddie Jones asked me to
write, produce, and publish a critical monograph on his work. I have been endeavoring to document and
narrate the firm's projects as well as establish the theoretical structure and
history of the work.
This grant is for the design and implementation of
an interactive database of architectural imagery and textures. At this point in time, no such
scholarly database exists and will allow for further research into visualization
technology.
Development of a Case Study Project for Roof and
Building Envelope Design / Visualization Technology to Simulate Rainfall on
Buildings and Test Roof Slope, Material, and Construction using Alias/Wavefront
Maya. The hope is that
collaboration can occur with software developers and/or the College of
Engineering to develop and patent a program that can test rainfall drainage
conditions of buildings.
This has been essential to developing a portion of the
SchoolÕs curriculum. A
considerable amount of time and resources have been put to gaining an
understanding of the best tools and techniques to prepare our graduates to
enter the profession productively and raise the level of digital expertise in
Florida practices. The eventual
goal is to develop an internationally acclaimed expertise within the School of
Architecture for digital design excellence.
Three refereed papers have resulted from this
research.
This grant initially was intended to serve the
SchoolÕs curriculum, but has grown in scope to research and explore advanced
digital communication techniques such as the notion of a spatial web
interface. The grant has gone not
just to designing and posting the webspace (in progress), but also to
developing new methods of interfacing with users of the web. Three refereed papers have resulted
from this research, and further publications anticipated.
This will eventually broaden our audience for the
lecture series, and generate revenue for the lecture series.
The result is a dramatic upgrade and improvement to
the Circa labs to my specifications.
I was principle investigator of the new layout and machines during
shakedown summer 2002.
I have advised several Digital Worlds graduate
students on their theses projects.
One positive result of this collaboration is the joint
study/collaboration in the 2002 D7 semester between Digital Worlds and the
studios of Kim Tanzer, Mark McGlothlin, and me. Future projects include utilizing the Nave and new Nave
facilities in graduate studios, as well as cross-disciplinary research and
implementation of a visual interface of music for the deaf. This latter research agenda builds upon
many years of initial studies using digital technologies to translate music
into architectural form in a way not previously accomplished.
The design of these courses offering digital courses
for faculty raise the understanding of current digital practices used by our
students in the new digital curriculum.
These courses also offer teaching assistants the chance to pursue
pedagogy and dissemination of lessons.
This collaboration with Form Z allows our students
access to one of the leading software packages at a greatly reduced cost, and
offers the international design community the chance to review the work of our
students published annually.
Exhibitions:
I was invited to mount an exhibit of the research feeding into the
graduate seminar I was teaching in the fall of 2003. The resulting course work was also exhibited. The graduate seminar explored the
notion of virtual space and the implications on the future of architecture.
I showed the first institutional
project completed after I left Eisenman Architects in 1993 and formed a
partnership with John Lewis, AIA in Virginia. It is my first built non-residential work and utilized the
state of the art techniques explored at Eisenman Architects in the design of
the unbuilt Emory Center for the Arts.
Using digital recording, editing, and production technologies, I
musically scored an exhibit for internationally acclaimed artist Sanda Illiescu
by translating her work based upon John CageÕs notion of indeterminacy into a
conceptual aural experience. This
exhibit was sponsored by The University of Virginia and was visited by many
visiting academics and artists including Collin Rowe.
I was involved with the original
design for the American Pavilion, and was the sole designer and curator for the
traveling version of the show that traveled through the mid-west during 1992.
Design
Work:
Testing oneÕs philosophy of design
in practice is an important lesson for any designer. While practice has been important to me over the past twelve
years, it is not currently how I wish to focus my time in favor of digital
research. Having said that,
maintaining a footing in the profession in some way is essential to my
evolution as a design educator so from time to time projects will be taken on
to stay current and to further test my philosophical framework. Projects tend to utilize advanced
digital modeling and visualization, allowing me to continually research
techniques that I can then teach my students.
Maze
Design Collaborative, Inc.
Unbuilt Work:
Albemarle County SPCA, Charlottesville, Virginia
1998-2000 probono
Our Lady of Guadalupe Competition - Indiana 2000
Donalson Residence, Charlottesville, Virginia 1998
Stony Creek Community Health Center, Stony Creek,
Virginia probono
Historic Petersburg Urban Renewal, Petersburg,
Virginia
Vinson Residence, Prince George, Virginia
Built work:
Clore Residence, Madison County, Virginia –
completed 2001
Emiliani Residence Renovation - Richmond, Virginia -
completed 2001
Still Meadows Common House (with Bill Sherman) -
Charlottesville, Virginia
- completed 2001
Dorman Weiss Residence Renovation, Charlottesville, -
completed 2001
Eure Residence Renovation - Charlottesville, Virginia
- completed 2000
Lanahan Residence Addition, Peacock Hill, Virginia
1997-1998
Maze Residence, Petersburg, Virginia - completed 1993
Christ & Grace Episcopal Church Renovation,
Petersburg, Virginia - completed 1993 probono
Clements Residence, Carson, Virginia -
completed 1995
Design
Resources Center:
West
main street economic development study, Charlottesville, Virginia
I was a founding member of the DRC under the directorship of Kenneth
Schwartz. The center was funded by
several grants and ran under the auspices of William McDonoughÕs Institute for
Sustainable Design
Roto
Architects
The time I spent working with Michael Rotondi and Clark Stevens started
initially whilst I was in graduate school. I was hired to integrate digital design technology into the
office, and to serve as a project designer and manager for work with the Lakota
Sioux. This is important in my
track, as it is when some of the tools of Hollywood became useful via Electric
Image software for animation, and I began to develop strategies for digital
models to serve directly as construction models. This work with digital tools continued from my work with
Eisenman Architects.
Unbuilt
Work:
SGU
Multi-Purpose Building - construction suspended 1997
Built
Work:
Sinte Gleska University Campus Plan
SGU
Technology Building - completed 1999
SGU
Hexagon Building - completed 1996
Taliesin
Architects:
I was hired while still in graduate school to serve as a project
manager for a residence outside of Chicago. My design team was made up of interns from the school. It was here that I began to understand
the design philosophy of Frank Lloyd Wright and its appropriateness to the
American Sonoran Desert. It was
also at this time that I became aware of the work of Eddie Jones, about whom I
am currently authoring a book.
Unbuilt
Work:
Acari
Residence, Chicago, Illinois
MAZE
& John Lewis Architects:
Unbuilt
Work:
Fleming Residence, Richmond, Virginia
Built Work:
Pamplin Park, Dinwiddie, Virginia, AISC Award 1994,
AIA Design Award
Eisenman
Architects:
Eisenman Architects was and still is a pivotal intellectual force in
the utilization of digital architecture.
Eisenman has always maintained that the projects of his office are
designed through careful use of digital models in such a manner that their
formal language is predicated on the tool itself. EisenmanÕs work has always pushed the envelope of digital
design practice, and it was here that I began a clear track of contributing to
the profession with this digital design philosophy.
Unbuilt
Work:
Emory
Center for the Arts, Atlanta, Georgia, PA Citation 1992
Derendorf Housing Competition, Dusseldorf, Germany,
Third Prize
Atocha 123 Hotel, Madrid, Spain
Max Reinhardt Haus, Berlin, Germany
Built
Work:
Aronoff Center DAAP, University of Cincinnati, Ohio,
PA Award 1991 - completed
1999
PUBLICATIONS
á
Digital Architecture
and Construction, edited by A. Ali and C.A. Brebbia, WIT Press, Ashurst
Lodge, Ashurst, Southampton, UK. 2006. ÒNarrative and the Space of Digital
Architecture: Implementing interdisciplinary storytelling in the design of
interactive digital spaceÓ (ISBN
1-84564-047-0)
This paper discusses the role of narrative in the
design of virtual space and the idiomatic qualitative aspects of the digital
context.
á
Digital
Architecture and Construction, edited by A. Ali and C.A. Brebbia, WIT
Press, Ashurst Lodge, Ashurst, Southampton, UK. 2006. ÒFluid in form and the
Encoding of Space: Examining the
Intersections of architectural design and computer scienceÓ (ISBN
1-84564-047-0)
This paper presents ongoing research into modeling rain
and its impact upon the design process using advanced digital design media.
á
Digital
Architecture: Turn Vision into
Virtual Reality with 3D Graphics, by M.S. Uddin, (McGraw-Hill, NY, NY 1999)
Ò3D Modeling and Rendering: Material and Light in RenderingÓ
á
Digital
Architecture: Turn Vision into
Virtual Reality with 3D Graphics, by M.S. Uddin, (McGraw-Hill, NY, NY 1999)
ÒMulti-media: Collage MovieÓ
I was approached as the digital media instructor at
The University of Virginia by the author to initially submit ideas about
various aspects of digital media and design. Along the way, the focus of the book changed and because I
had been using advanced digital modeling and rendering techniques since Eisenman
Architects, I was asked to submit text and work for the book that describe two
of the techniques discussed with the author.
Journals
á
Representation
2005-2006, Journal of the Design Communication Association, edited by
Uddin, M. Saleh, Design Communication Association, Tucson, AZ. 2006. ÒPencil
Pixel Progression: Analysis of Digital Architecture Pedagogy,Ó
This
paper discusses the difference between analog and digital architecture
pedagogy, and an analysis and presentation of the current UF School of
Architecture digital curriculum.
á
Ode to a
Wireframe: Retaining the Method and Process of Conception in Digital Design
Media, Design Communication Association Proceedings, 2007.
This paper discusses the methods of combining analog and
digital means of conception.
á
Rain Rain
Go Away – or the Dynamics of Parametric Virtual Water, Just Add Water:
ACSA Southwest Conference Proceedings, Austin, TX. 2007.
á
This
paper discusses ongoing research into the modeling of rainfall in order for students to
understand the impact of natural phenomena on formal design vocabularies.
á
This Will
Kill That, 2007
Conference on the Role of the Humanities in Design Creativity Proceedings,
2007. (w/ Mark McGlothlin)
This
paper addresses the continuing dialectic between analog
and digital means of creation.
á
GRUBS: Growth in
Reticulated Undulating Biospheres, ARCC/EAAE 2006 International Conference
on Architectural Research Proceedings, 2006. (ISBN 2-930301-28-7)
This
paper presents the ongoing research with IFAS and NASA to develop adaptable
early deployment growing environments for Martian exploration.
á
Benignant Beginnings in
Digital Fluency: Engendering Holistic Design Discourse through Early Digital
Immersion, Intersections: Design Education and Other Fields of Inquiry,
National Conference on the Beginning Design Student Proceedings, 2006.
This paper presents ongoing development in early
design education and the role of digital design tools.
á
Growth in Reticulated
Undulating Biospheres: A Model for Flexible Immediate Deployment Greenhouse
Systems for Lunar and Martian Exploration, ASCE Aerospace Division
International Conference on Engineering, Construction and Operations in
Challenging Environments Proceedings, 2006.
This
paper presents the ongoing research with IFAS and NASA to develop adaptable
early deployment growing environments for Martian exploration.
á
Modeling Flexible Mars
Greenhouse Prototypes, 2006 Form Z Joint Study Report, Auto Des Sys,
Columbus, OH. 2006.
á
Pencil Pixel
Progression: Analysis of Digital Architecture Pedagogy, Design Communication
Association Proceedings, 2005.
This
paper discusses the difference between analog and digital architecture
pedagogy, and an analysis and presentation of the current UF School of
Architecture digital curriculum.
á
Indian Heritage
Preservation Research at the University of Florida: Two Virtual Recreations
Focused on Traditional Hindu Architecture and Culture, University of
Cincinnati Symposium ARCHITECTURE THAT ISNÕT THERE: Virtual Recreations of the
Destroyed, the Altered and the Never Built Proceedings, 2005.
This paper presents recent digital recreation
research done with UF School of Architecture faculty and UF Digital Arts and
Sciences faculty and graduate students.
á
To Mars and Beyond, The
Role of the Architect in the Design of Martian Greenhouse Prototypes, Hawaii
International Conference on Arts and Humanities Proceedings, 2005.
This abstract discusses the relationship between a
practitioner of architecture and the sciences as a client in the design
visualization of small prototypes for greehouse environments for an anticipated
Martian expedition. The project is
in process in conjunction with IFASÕs SABRE center.
á
Developing the Digital
Narrative: Implementing Interdisciplinary Storytelling and Immersive
Environments in the Education of an Architect, Hawaii International Conference on Arts and Humanities Proceedings, 2004.
This paper explores the role of
narrative structure in digitally designed environments. How one communicates by virtue of
design decisions in digital web interfaces, digital video games, digital architecture,
etc. is an important continuation of my research into the increasing
relationship between architecture and digital technology. I feel that there is great potential
for this paper to grow into a book.
It encapsulates my research interested very clearly and neatly into one
specific direction.
á
Fluid
(in)form: Influencing design through dynamic particle simulation, Hawaii International Conference on Arts and Humanities
Proceedings, 2004. (w/ Mark
McGlothlin and Kim Tanzer)
This paper chronicles the
methodology utilized with the Digital Worlds Institute in testing state of the
art animation software to model rainfall on roof form.
á
Fluid
(in)form: Influencing design through dynamic particle simulation, ACADIA International Conference Proceedings, 2003. (w/ Mark McGlothlin and Kim Tanzer)
This paper chronicles the methodology utilized
with the Digital Worlds Institute in testing state of the art animation
software to model rainfall on roof form.
á
Cyberspatiality:
Exploring the Realm of a Spatial Web Interface Hawaii International
Conference on Arts and Humanities Proceedings, 2003.
This paper explores and documents the
evolution of the way architecture and architects and artists represent
space. The next incarnation of
this representation in the digital post-perspectival era, an architecturally
spatial web interface, is forecasted and discussed.
á
Intermedia:
Rethinking Tactility in the Digital Design Process, Hawaii International
Conference on Arts and Humanities Proceedings, 2003.
This paper discusses the downfall of
the traditional notion of craft in architectural representation due to the
quick emergence of digital representation. This paper postulates a return to tactility in digital
representation and discusses techniques being developed that overcome the
cognitive drawbacks of working digitally.
á
Cyberspatiality:
Exploring the Realm of a Spatial Web Interface ACSA West-Central Conference
Proceedings, 2002.
This paper explores and documents the
evolution of the way architecture and architects and artists represent
space. The next incarnation of
this representation in the digital post-perspectival era, an architecturally
spatial web interface, is forecasted and discussed.
á
Virtual
Tactility: Working to Overcome Perceptual and Conceptual Barriers in the Digital
Design Studio, ACADIA International Conference Proceedings, 2002.
This paper discusses the downfall of
the traditional notion of craft in architectural representation due to the
quick emergence of digital representation. This paper postulates a return to tactility in digital
representation and discusses techniques being developed that overcome the
cognitive drawbacks of working digitally.
á
Intermedia:
Speculations about Tactility in the
Digital Design Environment, John Maze, ARCC / EAAE International Conference
Proceedings, 2002.
This paper discusses the downfall of
the traditional notion of craft in architectural representation due to the
quick emergence of digital representation. This paper postulates a return to tactility in digital
representation and discusses techniques being developed that overcome the
cognitive drawbacks of working digitally.
á
deTail of Two Cities,
John Maze, ACSA National Beginning Design Conference Proceedings, 2002.
This paper results from research into urban
recombination theory. Based upon
the notion of urban genetics, two vastly different urban situations are ÒmatedÓ
to form a new offspring condition.
This paper outlines the methodology and presents different case studies.
á
Musical Beginnings,
John Maze, ACSA National Beginning Design Conference Proceedings, 2002.
Based upon years of work teaching fundamental
architectural design through musical theory, a methodology has emerged that
allows for the fundamental lessons of architectural design to be disseminated
without a premature jump to preconceived notions of the built environment. This paper, written for the National
Beginning Design Conference, outlines this methodology.
á
Jigs, Reels, & the
Occasional Air, John Maze, ACSA National Conference Proceedings, 2001.
This paper analyzes the similarities between the
world of musical composition and its dissemination, and the world of
architectural design and construction.
A methodology of translation from music to architectural form is
researched and evaluated. Future research into this process occurred and is
anticipated using advanced digital modeling and animation technology.
á
deTail of Two Cities,
John Maze, ACSA West Conference Proceedings, October 2001.
This paper results from research into urban
recombination theory. Based upon
the notion of urban genetics, two vastly different urban situations are ÒmatedÓ
to form a new offspring condition.
This paper outlines the methodology and presents different case studies.
á
Jigs, Reels, & the
Occasional Air, John Maze, ACSA West Conference Proceedings, 2000 .
This paper documents the similarities between the
world of musical composition and dissemination and the world of architectural
design and construction. A
methodology of translation from music to architectural form is researched and
evaluated. This paper, which
chronicles my earlier attempts for this interdisciplinary work between music
and architecture was selected as one of the top three papers of the conference. Future research into this process
occurred and is anticipated using advanced digital modeling and animation
technology.
á
PlaceÉ TimeÉ Ritual
(abstract), John Maze (ARCC Applied Research in Architecture & Planning,
(Herberger Center, Arizona), pg 177.
á
Iris na bPiobaire Vol.
XX No. 4-Autumn 2001 ÒFirst Annual Jackson, Mississippi TionolÓ pg. 27
á
Iris na bPiobaire Vol.
XX No. 1-Winter 2001 ÒDesert Rat Reed SolutionsÓ pg. 19-20
á
.doc, John Maze
(Architrave, University of Florida School of Architecture student publication,
2001)
á Developing the Digital Narrative: Implementing
Interdisciplinary Storytelling and Immersive Environments in the Education of
an Architect (ACSA National Conference in Miami, 2004 and the AIA National
Convention in Jacksonville, 2004, and the School of Architecture Inauguration
Exhibit, 2004).
á Veterans of Foreign Wars Memorial Project (ACSA
National Conference in Miami, 2004, and the AIA National Convention in
Jacksonville, 2004, and the School of Architecture Inauguration Exhibit, 2004).
This
poster presents pro-bono work done as community service to a local VFW
post. The project utilized
advanced digital modeling and simulation to capture certain solar alignments.
The
Gainesville Sun, ÒA Modern Vision of form, light, & spaceÓ, 03.08.2007,
Robinson, Antonia
¥Hodge
Residence, Living Environments Design – design partner.
Explore
Spring 2005, Vol. 10 No. 1 Research at the University of Florida, "UF
Architects Help Design Mars Greenhouse"
¥Feature
in the "Extracts" section of the University of Florida research
publication showing the first stage of the Martian greenhouse project performed
with IFAS and SABRE. Article also
available at www.rgp.ufl.edu/publications/explore/v10n1/extract5.html
UF/IFAS
News 11.18 2004, UF Architects Help Design Mars "Greenhouse", Tim Lockette
http://news.ifas.ufl.edu/archstory.php?id=100
¥Feature in the
"Extracts" section of the University of Florida research publication
showing the first stage of the Martian greenhouse project performed with IFAS
and SABRE.
Architectureweek.com, coverage of the ACADIA
conference features images
from the paper
prepared with Kim Tanzer and Mark McGlothlin
(November, 2003).
Diagram Diaries, by Peter Eisenman, (Universe
Publishing, NY, NY 1999)
¥Eisenman
Architects project team: design,
models, drawings, renderings.
Architectural Record - 11/99 - Featured Technology
Building by Roto Architects.
1999.
¥Roto Architects project team: design, management, all computer work shown.
1997 - 1998 Form Z Joint Study Program Annual Report
- July 1999
featured work done by my Arch 202 students.
Architecture, Jan.+Mar.1997, ÒProgressive
Architecture AwardsÓ - Sinte Gleska
University,
¥Roto Architects project team: design, management, all computer work
shown (credits corrected 3/97, pg. 15)
The Progress Index, ÒWelcome to the
dreamÓ, 11.18.1996 - Pamplin Park
¥John G. Lewis, AIA project team: design, management, construction
observation, drawings, renderings
The Richmond Times Dispatch, ÒPamplin
Park comes aliveÓ, 8.21.96, 10.23.96
¥John G. Lewis, AIA project team: design, management, construction
observation, drawings, renderings
ROTO Book, (The University of
Michigan) - Sinte Gleska University
¥Roto Architects project team: design, management, computer models,
drawings, renderings, 1996.
Portfolio Design, Harold Linton,
(W.W. Norton & Co., NY), pg
109, 111. 1996.
¥undergraduate and professional portfolio selected in
national search
Eleven Authors In Search Of a
Building, (the Monacelli Press, NY) - Aronoff
Center. 1996.
¥Eisenman Architects project team: design, models, drawings, renderings
AD: Folding in Architecture, No. 102, ÒPeter Eisenman: Folding in TimeÓ -
Emory. 1993.
¥Eisenman Architects project team: design, models, drawings, renderings.
pg.
Progressive
Architecture, Jan.1993, ÒPA AwardsÓ - Emory Center for the Arts.
1993
¥Eisenman Architects project team: design, models, drawings, renderings.
pg.
LÕArchitecture DÕaujourdÕhui, Feb.
1992, ÒPeter EisenmanÓ - Aronoff Center.
1992.
¥Eisenman Architects project team: design, models, drawings, renderings,
sketches.
LECTURES,
SPEECHES OR POSTERS PRESENTED AT PROFESSIONAL CONFERENCES/MEETINGS
á
Presentation of On-Line
Techne Texture Database, University of Florida Office of Academic Technology
Faculty Showcase, 2006.
This
presentation debuts the Techne database developed with
a grant from UF Office of Academic Technology. The database
is based upon common on-line shopping interfaces.
á
Immediate Deployment
Greenhouse Models for Lunar and Martian Exploration, HABITATION 2006 Conference
on Habitation Research and Technology Development, 2006.
This
presentation explains to the aerospace industry the ongoing research with IFAS
and NASA to develop adaptable early deployment growing environments for Martian
exploration.
á
Benignant Beginnings in
Digital Fluency: Engendering Holistic Design Discourse through Early Digital
Immersion, ARCC/EAAE 2006 International Conference on Architectural Research,
2006.
This presentation presents ongoing development in
early design education and the role of digital design tools.
á
Pencil Pixel
Progression: Analysis of Digital Architecture Pedagogy, Design Communication
Association Conference, 2005.
This
presentation discusses the difference between analog and digital architecture
pedagogy, and an analysis and presentation of the current UF School of
Architecture digital curriculum.
á
Indian Heritage
Preservation Research at the University of Florida: Two Virtual Recreations
Focused on Traditional Hindu Architecture and Culture, University of Cincinnati
Symposium ARCHITECTURE THAT ISNÕT THERE: Virtual Recreations of the Destroyed,
the Altered and the Never Built, 2005.
This presentation presents recent digital
recreation research done with UF School of Architecture faculty and UF Digital
Arts and Sciences faculty and graduate students.
á
Developing the Digital
Narrative: Implementing Interdisciplinary Storytelling and Immersive
Environments in the Education of an Architect, Hawaii
International Conference on Arts and Humanities, 2004
This presentation explores the
role of narrative structure in digitally designed environments. How one communicates by virtue of
design decisions in digital web interfaces, digital video games, digital
architecture, etc. is an important continuation of my research into the
increasing relationship between architecture and digital technology. I feel that there is great potential
for this paper to grow into a book.
It encapsulates my research interested very clearly and neatly into one
specific direction.
á
Fluid
(in)form: Influencing design through dynamic particle simulation, Hawaii International Conference on Arts and Humanities, 2004
(w/ Mark McGlothlin and Kim Tanzer)
This presentation chronicles the
methodology utilized with the Digital Worlds Institute in testing state of the
art animation software to model rainfall on roof form.
á
Fluid
(in)form: Influencing design through dynamic particle simulation, ACADIA International Conference, 2003 (w/ Mark McGlothlin)
This presentation chronicles the
methodology utilized with the Digital Worlds Institute in testing state of the
art animation software to model rainfall on roof form. The presentation received praise, and
is featured in architectureweek.com.
The comments were that the research is valid and important, with great
practical appeal in a time of dynamic digital form making.
á
Timeline: My Life in
Architecture, NOMAS Faculty Lecture Series, 2003 (postponed)
á
Digital Media and
Design: Future of the Digital Practice, Jacksonville AIA, 2003
This invited lecture exposed regional professionals to
advanced state of the art digital design and communication technology that can
soon affect their work. I was
asked to deliver the lecture by the president of the Jacksonville AIA based
upon the work of his newly-hired interns who had profited from the new digital
architecture at the University of Florida authored and implemented by me.
á
Cyberspatiality:
Exploring the Realm of a Spatial Web Interface, Hawaii International Conference for the Humanities, 2003.
This enormous conference brought together
international leaders and scholars in the humanities to discuss the overlaps
and gaps between each discipline.
I believe there were over 300 presenters from around the globe.
á
Intermedia:
Rethinking Tactility in the Digital Design Process, Hawaii International Conference for the Humanities,
2003.
This enormous conference brought together
international leaders and scholars in the humanities to discuss the overlaps
and gaps between each discipline.
I believe there were over 300 presenters from around the globe.
á
Emerging Pedagogies
Panelist, 2002 ACSA National Conference.
I was an invited panelist on this panel discussing
changes and the future in how knowledge is disseminated in higher
education. Moreover the topic was
primarily how technology is changing higher education.
á
Digital Media in the
Fundamental Design Studio - Lecture to D2 Class. 2002
á
deTail of Two Cities,
John Maze ACSA National Beginning Design Conference, 2002
á
Musical Beginnings,
John Maze ACSA National Beginning Design Conference, 2002
á
Digital Media and
Design, John Maze Savannah College of Design, 2001
á
Digital Media and
Design, John Maze University of Arizona, 2001
á
INST 382 Color Across
the Spectrum - Lecture titled "Why are Architects Colorblind?" An investigation of color and texture
in the built environment. 2000
This invited lecture was part of the Prestigious
EcholÕs Scholar Program at The University of Virginia. Scholars and leading researchers from
various departments across The University were invited to discuss how color
played into their particular field of inquiry.
á
Jigs, Reels, and the
Occasional Air, John Maze ACSA National Conference, 2000
This national unveiling of my experimental teaching
architecture with music theory led to future testing of the principles
discussed at the conference. A lot
of the work discussed was executed digitally with state of the art modeling and
animation technology.
á
Jigs, Reels, and the
Occasional Air, John Maze University of Virginia School of Architecture, 2000
á
Jigs, Reels, and the
Occasional Air, John Maze ACSA West Conference "In Spite Of", 1999
á
Digital Media in the Fundamental
Design Studio, John Maze Auburn University, 1999
This series of invited lectures built upon the
curriculum development that I facilitated at The University of Virginia. These institutions were looking to
further their digital curriculum.
á
Digital Media in the
Fundamental Design Studio, John Maze Florida Atlantic University, 1999
This series of invited lectures built upon the
curriculum development that I facilitated at The University of Virginia. These institutions were looking to
further their digital curriculum.
á
Digital Media in the
Fundamental Design Studio, John Maze Clemson University, 1999
This series of invited lectures built upon the
curriculum development that I facilitated at The University of Virginia. These institutions were looking to
further their digital curriculum.
CONTRACTS
AND GRANTS
Grants and Funding Received:
May 2007 University
Scholars Program, Grant for student to help in research proposed by faculty on
kinetic architectural vocabularies.
$500
(faculty) (direct costs)
$2,500
(student allowance) (Jacob Peel)
March 2007 Faculty
Research Grant
This
funding is for research through a D8 studio of sustainable residential design
strategies.
$5,000
requested, $2,500 awarded
December 2006 Witters Student Design
Competition
$5,904.11
May 2006 College
of Design Construction and Planning Research Grant: sponsoring research on
Building Information Modeling
$2,497
(salary)
May 2005 IFAS/NASA
Design and Modeling of Modular Greenhouse Habitats for Mars Settlement.
This funding from Research & Graduate Programs
is for faculty and graduate assistants to continue with the design, modeling,
and animation of greenhouse structures for a Mars settlement per President
BushÕs plan to colonize the red planet.
$5,000 ($2,500 direct costs, $2,500
salary)
January 2005 IFAS/NASA
Design and Modeling of Modular Greenhouse Habitats for Mars Settlement.
This funding from Research
& Graduate Programs is
for faculty and graduate assistants to continue with the design, modeling, and
animation of greenhouse structures for a Mars settlement per President BushÕs
plan to colonize the red planet.
Future funding is anticipated from NASA following the initial proposal
done in collaboration with IFAS, BCN, and Architecture.
$5,000 (direct costs)
November 2004 Office
of Academic Technology Grant
This grant is for the design and implementation of
an interactive database of architectural imagery and textures. At this point in time, no such
scholarly database exists and will allow for further research into
visualization technology. Grant
also includes a rendering engine to be used by students and faculty.
$ 8,400 (direct costs)
May 2004 College
of Design Construction and Planning Research Grant: sponsoring research on
ÒEddie Jones, ArchitectÓ, preparing for publication anticipated in 2005.
$2,497
(salary)
March 2004 IFAS/NASA
Design and Modeling of Greenhouse Growth Pods for Mars Exploration.
This funding fr