RESEARCH NARRATIVE

(download research synopsis pdf)

My research falls squarely in the interweaving of digital visualization and the landscape of contemporary architectural issues.  My research and published works revolve about problems and possibilities idiomatic to digital design techniques, as well as the emergence of a new form of architecture that is unique to cyberspace.  I study the state of the art modeling and animation software used in other disciplines and how they can be utilized in the design of the built environment, as well as the testing of environmental phenomena such as rainfall.

The last twenty years have seen tremendous changes in the way daily business and life is led thanks to the emergence of silicon chip development.  This paradigmatic shift is dramatically evident in the field of architecture, reflected in the how the design profession is conducted, how information is exchanged, and how resulting built form is constructed.  While expertise in digital design tools is becoming indispensable for practicing designers and interns, staying ahead of the rapid pace of technological advances and changes in digital techniques is a near impossible task for educators who educate and train the users of digital design tools.  Having said that, for one to develop a proven expertise in an area so universally integrated into a discipline such as architecture, one must aspire to do more than simply stay abreast of the state of the art and make innovations to the way the state of the art is evolving.

It is then my agenda to create innovations in the way digital technology is taught to and used by future design professionals.  There has been a clear track in my career development thus far beginning with the beta testing of programs such as Form Z at Eisenman Architects through more advanced implementation of state of the art technologies through graduate school and at Roto Architects, eventually leading to the dissemination of this knowledge in my teaching at The University of Virginia and the University of Florida.  Not wishing to simply rely upon proven technological practices as used throughout my career, I continue to study new and future applications and techniques within and beyond the field of architecture.

Before being able to push into newer, more innovative digital practices, it has been of paramount importance to raise the level of competency and familiarity of standard and advanced digital technologies of the students and faculty at the University of Florida.  Through innovative teaching, infrastructural advancement, and curriculum development, a foundation has been laid to support further research initiatives in such areas as rapid prototyping, architectural simulation, and interactive design communication.  In the next years in my tenure track, I will produce further research publication and funding efforts to push ahead in developing a recognized expertise in digital design technology making an impact in the academic and professional field of architecture.

In the spring semester of 2004 I began working with UF's NASA affiliated Center for Space Agriculture and Biotechnology Research and Education to design, model, and test greenhouse environments for an eventual Martian settlement.  This research utilizes advanced modeling software and the testing of ideas using software simulation to ensure the viability of such space investigation.  This research builds upon my expertise in digital architectural practice and will potentially bring more funding to my research.

CREATIVE WORKS OR ACTIVITIES

Research:

                     This funded trans-disciplinary student competition focused intensive energy on the problems of growth experienced by DCP and the critical need for additional space.  The competition committee seeks proposals from faculty, and selects one to be funded.    Student teams designed an additional 90,000+ square feet of architecture to the existing facilities for a jury representing every unit of DCP including the Dean.  I researched and designed the competition guidelines, the building program, arranged the jury, scheduled the event, and moderated the jury. 

                     As affiliate faculty in the Digital Worlds Institute I became involved with the fabrication of a virtual urban model for the UF College of Engineering NaviGator team to test their software for the next DARPA Challenge robotic race which will be in an urban environment for the first time.  Our trans-discipinary team of team also built a large16Õ x 20Õ physical version of the virtual model so that the engineers could run miniaturized robotic vehicles through it to test their sensors.                

This project funded by Graduate and Research Projects is for faculty and graduate assistants to assist in the design, modeling, and animation of greenhouse structures for a Mars settlement per President BushÕs plan to colonize the red planet.  Future funding is anticipated from NASA following the initial proposal done in collaboration with IFAS, BCN, and Architecture.

Noted Arizona architect Eddie Jones asked me to write, produce, and publish a critical monograph on his work.  I have been endeavoring to document and narrate the firm's projects as well as establish the theoretical structure and history of the work.

This grant is for the design and implementation of an interactive database of architectural imagery and textures.  At this point in time, no such scholarly database exists and will allow for further research into visualization technology.

Development of a Case Study Project for Roof and Building Envelope Design / Visualization Technology to Simulate Rainfall on Buildings and Test Roof Slope, Material, and Construction using Alias/Wavefront Maya.  The hope is that collaboration can occur with software developers and/or the College of Engineering to develop and patent a program that can test rainfall drainage conditions of buildings.

This has been essential to developing a portion of the SchoolÕs curriculum.  A considerable amount of time and resources have been put to gaining an understanding of the best tools and techniques to prepare our graduates to enter the profession productively and raise the level of digital expertise in Florida practices.  The eventual goal is to develop an internationally acclaimed expertise within the School of Architecture for digital design excellence.

Three refereed papers have resulted from this research.

This grant initially was intended to serve the SchoolÕs curriculum, but has grown in scope to research and explore advanced digital communication techniques such as the notion of a spatial web interface.  The grant has gone not just to designing and posting the webspace (in progress), but also to developing new methods of interfacing with users of the web.  Three refereed papers have resulted from this research, and further publications anticipated.

This will eventually broaden our audience for the lecture series, and generate revenue for the lecture series.

The result is a dramatic upgrade and improvement to the Circa labs to my specifications.  I was principle investigator of the new layout and machines during shakedown summer 2002.

I have advised several Digital Worlds graduate students on their theses projects.  One positive result of this collaboration is the joint study/collaboration in the 2002 D7 semester between Digital Worlds and the studios of Kim Tanzer, Mark McGlothlin, and me.  Future projects include utilizing the Nave and new Nave facilities in graduate studios, as well as cross-disciplinary research and implementation of a visual interface of music for the deaf.  This latter research agenda builds upon many years of initial studies using digital technologies to translate music into architectural form in a way not previously accomplished.

The design of these courses offering digital courses for faculty raise the understanding of current digital practices used by our students in the new digital curriculum.  These courses also offer teaching assistants the chance to pursue pedagogy and dissemination of lessons.

This collaboration with Form Z allows our students access to one of the leading software packages at a greatly reduced cost, and offers the international design community the chance to review the work of our students published annually.

 

Exhibitions:

I was invited to mount an exhibit of the research feeding into the graduate seminar I was teaching in the fall of 2003.  The resulting course work was also exhibited.  The graduate seminar explored the notion of virtual space and the implications on the future of architecture.

I showed the first institutional project completed after I left Eisenman Architects in 1993 and formed a partnership with John Lewis, AIA in Virginia.  It is my first built non-residential work and utilized the state of the art techniques explored at Eisenman Architects in the design of the unbuilt Emory Center for the Arts.

Using digital recording, editing, and production technologies, I musically scored an exhibit for internationally acclaimed artist Sanda Illiescu by translating her work based upon John CageÕs notion of indeterminacy into a conceptual aural experience.  This exhibit was sponsored by The University of Virginia and was visited by many visiting academics and artists including Collin Rowe.

I was involved with the original design for the American Pavilion, and was the sole designer and curator for the traveling version of the show that traveled through the mid-west during 1992.

          

Design Work:

Testing oneÕs philosophy of design in practice is an important lesson for any designer.  While practice has been important to me over the past twelve years, it is not currently how I wish to focus my time in favor of digital research.  Having said that, maintaining a footing in the profession in some way is essential to my evolution as a design educator so from time to time projects will be taken on to stay current and to further test my philosophical framework.  Projects tend to utilize advanced digital modeling and visualization, allowing me to continually research techniques that I can then teach my students.

 

Maze Design Collaborative, Inc.

Unbuilt Work:

Albemarle County SPCA, Charlottesville, Virginia 1998-2000 probono

Our Lady of Guadalupe Competition - Indiana 2000

Donalson Residence, Charlottesville, Virginia 1998

Stony Creek Community Health Center, Stony Creek, Virginia probono

Historic Petersburg Urban Renewal, Petersburg, Virginia

Vinson Residence, Prince George, Virginia

 

Built work:

Clore Residence, Madison County, Virginia – completed 2001

Emiliani Residence Renovation - Richmond, Virginia - completed 2001

Still Meadows Common House (with Bill Sherman) - Charlottesville,     Virginia - completed 2001

Dorman Weiss Residence Renovation, Charlottesville, - completed 2001

Eure Residence Renovation - Charlottesville, Virginia - completed 2000

Lanahan Residence Addition, Peacock Hill, Virginia 1997-1998

Maze Residence, Petersburg, Virginia - completed 1993

Christ & Grace Episcopal Church Renovation, Petersburg, Virginia - completed 1993 probono

Clements Residence, Carson, Virginia - completed 1995

 

Design Resources Center:

           West main street economic development study, Charlottesville, Virginia

I was a founding member of the DRC under the directorship of Kenneth Schwartz.  The center was funded by several grants and ran under the auspices of William McDonoughÕs Institute for Sustainable Design

 

Roto Architects

The time I spent working with Michael Rotondi and Clark Stevens started initially whilst I was in graduate school.  I was hired to integrate digital design technology into the office, and to serve as a project designer and manager for work with the Lakota Sioux.  This is important in my track, as it is when some of the tools of Hollywood became useful via Electric Image software for animation, and I began to develop strategies for digital models to serve directly as construction models.  This work with digital tools continued from my work with Eisenman Architects.

 

           Unbuilt Work:

           SGU Multi-Purpose Building - construction suspended 1997   

 

           Built Work:   

Sinte Gleska University Campus Plan

           SGU Technology Building - completed 1999

           SGU Hexagon Building - completed 1996

 

Taliesin Architects:

I was hired while still in graduate school to serve as a project manager for a residence outside of Chicago.  My design team was made up of interns from the school.  It was here that I began to understand the design philosophy of Frank Lloyd Wright and its appropriateness to the American Sonoran Desert.  It was also at this time that I became aware of the work of Eddie Jones, about whom I am currently authoring a book.

 

           Unbuilt Work:

           Acari Residence, Chicago, Illinois

 

MAZE & John Lewis Architects:

           Unbuilt Work:

Fleming Residence, Richmond, Virginia

 

Built Work:

Pamplin Park, Dinwiddie, Virginia, AISC Award 1994, AIA Design Award

 

Eisenman Architects:

Eisenman Architects was and still is a pivotal intellectual force in the utilization of digital architecture.  Eisenman has always maintained that the projects of his office are designed through careful use of digital models in such a manner that their formal language is predicated on the tool itself.  EisenmanÕs work has always pushed the envelope of digital design practice, and it was here that I began a clear track of contributing to the profession with this digital design philosophy.

 

           Unbuilt Work:

            Emory Center for the Arts, Atlanta, Georgia, PA Citation 1992

Derendorf Housing Competition, Dusseldorf, Germany, Third Prize

Atocha 123 Hotel, Madrid, Spain

Max Reinhardt Haus, Berlin, Germany

 

           Built Work:

Aronoff Center DAAP, University of Cincinnati, Ohio, PA Award 1991 -          completed 1999

 

           PUBLICATIONS

Book Contributions

á      Digital Architecture and Construction, edited by A. Ali and C.A. Brebbia, WIT Press, Ashurst Lodge, Ashurst, Southampton, UK. 2006. ÒNarrative and the Space of Digital Architecture: Implementing interdisciplinary storytelling in the design of interactive digital spaceÓ (ISBN 1-84564-047-0)

This paper discusses the role of narrative in the design of virtual space and the idiomatic qualitative aspects of the digital context.

á      Digital Architecture and Construction, edited by A. Ali and C.A. Brebbia, WIT Press, Ashurst Lodge, Ashurst, Southampton, UK. 2006. ÒFluid in form and the Encoding of Space:  Examining the Intersections of architectural design and computer scienceÓ (ISBN 1-84564-047-0)

This paper presents ongoing research into modeling rain and its impact upon the design process using advanced digital design media.

á      Digital Architecture:  Turn Vision into Virtual Reality with 3D Graphics, by M.S. Uddin, (McGraw-Hill, NY, NY 1999) Ò3D Modeling and Rendering: Material and Light in RenderingÓ

á      Digital Architecture:  Turn Vision into Virtual Reality with 3D Graphics, by M.S. Uddin, (McGraw-Hill, NY, NY 1999) ÒMulti-media: Collage MovieÓ

I was approached as the digital media instructor at The University of Virginia by the author to initially submit ideas about various aspects of digital media and design.  Along the way, the focus of the book changed and because I had been using advanced digital modeling and rendering techniques since Eisenman Architects, I was asked to submit text and work for the book that describe two of the techniques discussed with the author.

á      West Main Street Economic Development and Urban Infill, DRC (Institute for Sustainable Design, The University of Virginia, 1998).

 

Journals

á      Representation 2005-2006, Journal of the Design Communication Association, edited by Uddin, M. Saleh, Design Communication Association, Tucson, AZ. 2006. ÒPencil Pixel Progression: Analysis of Digital Architecture Pedagogy,Ó

This paper discusses the difference between analog and digital architecture pedagogy, and an analysis and presentation of the current UF School of Architecture digital curriculum.

 

Refereed National and International Proceedings in Process or     Awaiting Acceptance

á      Ode to a Wireframe: Retaining the Method and Process of Conception in Digital Design Media, Design Communication Association Proceedings, 2007.

This paper discusses the methods of combining analog and digital means of conception.

á      Rain Rain Go Away – or the Dynamics of Parametric Virtual Water, Just Add Water: ACSA Southwest Conference Proceedings, Austin, TX. 2007.

á                 This paper discusses ongoing research into the modeling of rainfall in order for       students to understand the impact of natural phenomena on formal design            vocabularies.

á      This Will Kill That, 2007 Conference on the Role of the Humanities in Design Creativity Proceedings, 2007. (w/ Mark McGlothlin)

                                 This paper addresses the continuing dialectic between                                                      analog and digital means of creation.

 

Refereed National and International Proceedings

á      GRUBS: Growth in Reticulated Undulating Biospheres, ARCC/EAAE 2006 International Conference on Architectural Research Proceedings, 2006. (ISBN 2-930301-28-7)

This paper presents the ongoing research with IFAS and NASA to develop adaptable early deployment growing environments for Martian exploration.

á      Benignant Beginnings in Digital Fluency: Engendering Holistic Design Discourse through Early Digital Immersion, Intersections: Design Education and Other Fields of Inquiry, National Conference on the Beginning Design Student Proceedings, 2006.

This paper presents ongoing development in early design education and the role of digital design tools.

á      Growth in Reticulated Undulating Biospheres: A Model for Flexible Immediate Deployment Greenhouse Systems for Lunar and Martian Exploration, ASCE Aerospace Division International Conference on Engineering, Construction and Operations in Challenging Environments Proceedings, 2006.

This paper presents the ongoing research with IFAS and NASA to develop adaptable early deployment growing environments for Martian exploration.

á      Modeling Flexible Mars Greenhouse Prototypes, 2006 Form Z Joint Study Report, Auto Des Sys, Columbus, OH.  2006.

á      Pencil Pixel Progression: Analysis of Digital Architecture Pedagogy, Design Communication Association Proceedings, 2005.

This paper discusses the difference between analog and digital architecture pedagogy, and an analysis and presentation of the current UF School of Architecture digital curriculum.

á      Indian Heritage Preservation Research at the University of Florida: Two Virtual Recreations Focused on Traditional Hindu Architecture and Culture, University of Cincinnati Symposium ARCHITECTURE THAT ISNÕT THERE: Virtual Recreations of the Destroyed, the Altered and the Never Built Proceedings, 2005.

This paper presents recent digital recreation research done with UF School of Architecture faculty and UF Digital Arts and Sciences faculty and graduate students.

á      To Mars and Beyond, The Role of the Architect in the Design of Martian Greenhouse Prototypes, Hawaii International Conference on Arts and Humanities Proceedings, 2005.

This abstract discusses the relationship between a practitioner of architecture and the sciences as a client in the design visualization of small prototypes for greehouse environments for an anticipated Martian expedition.  The project is in process in conjunction with IFASÕs SABRE center.

á      Developing the Digital Narrative: Implementing Interdisciplinary Storytelling and Immersive Environments in the Education of an Architect, Hawaii International Conference on Arts and Humanities Proceedings, 2004.

This paper explores the role of narrative structure in digitally designed environments.  How one communicates by virtue of design decisions in digital web interfaces, digital video games, digital architecture, etc. is an important continuation of my research into the increasing relationship between architecture and digital technology.  I feel that there is great potential for this paper to grow into a book.  It encapsulates my research interested very clearly and neatly into one specific direction.

á      Fluid (in)form: Influencing design through dynamic particle simulation, Hawaii International Conference on Arts and Humanities Proceedings, 2004. (w/ Mark McGlothlin and Kim Tanzer)

This paper chronicles the methodology utilized with the Digital Worlds Institute in testing state of the art animation software to model rainfall on roof form.

á      Fluid (in)form: Influencing design through dynamic particle simulation, ACADIA International Conference Proceedings, 2003. (w/ Mark McGlothlin and Kim Tanzer)

This paper chronicles the methodology utilized with the Digital Worlds Institute in testing state of the art animation software to model rainfall on roof form.

á      Cyberspatiality: Exploring the Realm of a Spatial Web Interface Hawaii International Conference on Arts and Humanities Proceedings, 2003.

This paper explores and documents the evolution of the way architecture and architects and artists represent space.  The next incarnation of this representation in the digital post-perspectival era, an architecturally spatial web interface, is forecasted and discussed.

á      Intermedia: Rethinking Tactility in the Digital Design Process, Hawaii International Conference on Arts and Humanities Proceedings, 2003.

This paper discusses the downfall of the traditional notion of craft in architectural representation due to the quick emergence of digital representation.  This paper postulates a return to tactility in digital representation and discusses techniques being developed that overcome the cognitive drawbacks of working digitally.

á      Cyberspatiality: Exploring the Realm of a Spatial Web Interface ACSA West-Central Conference Proceedings, 2002.

This paper explores and documents the evolution of the way architecture and architects and artists represent space.  The next incarnation of this representation in the digital post-perspectival era, an architecturally spatial web interface, is forecasted and discussed.

á      Virtual Tactility: Working to Overcome Perceptual and Conceptual Barriers in the Digital Design Studio, ACADIA International Conference Proceedings, 2002.

This paper discusses the downfall of the traditional notion of craft in architectural representation due to the quick emergence of digital representation.  This paper postulates a return to tactility in digital representation and discusses techniques being developed that overcome the cognitive drawbacks of working digitally.

á      Intermedia: Speculations about Tactility in the Digital Design Environment, John Maze, ARCC / EAAE International Conference Proceedings, 2002.

This paper discusses the downfall of the traditional notion of craft in architectural representation due to the quick emergence of digital representation.  This paper postulates a return to tactility in digital representation and discusses techniques being developed that overcome the cognitive drawbacks of working digitally.

á      deTail of Two Cities, John Maze, ACSA National Beginning Design Conference Proceedings, 2002.

This paper results from research into urban recombination theory.  Based upon the notion of urban genetics, two vastly different urban situations are ÒmatedÓ to form a new offspring condition.  This paper outlines the methodology and presents different case studies.

á      Musical Beginnings, John Maze, ACSA National Beginning Design Conference Proceedings, 2002.

Based upon years of work teaching fundamental architectural design through musical theory, a methodology has emerged that allows for the fundamental lessons of architectural design to be disseminated without a premature jump to preconceived notions of the built environment.  This paper, written for the National Beginning Design Conference, outlines this methodology.

á      Jigs, Reels, & the Occasional Air, John Maze, ACSA National Conference Proceedings, 2001.

This paper analyzes the similarities between the world of musical composition and its dissemination, and the world of architectural design and construction.  A methodology of translation from music to architectural form is researched and evaluated. Future research into this process occurred and is anticipated using advanced digital modeling and animation technology.

á      deTail of Two Cities, John Maze, ACSA West Conference Proceedings, October 2001.

This paper results from research into urban recombination theory.  Based upon the notion of urban genetics, two vastly different urban situations are ÒmatedÓ to form a new offspring condition.  This paper outlines the methodology and presents different case studies.

á      Jigs, Reels, & the Occasional Air, John Maze, ACSA West Conference Proceedings, 2000 .

This paper documents the similarities between the world of musical composition and dissemination and the world of architectural design and construction.  A methodology of translation from music to architectural form is researched and evaluated.  This paper, which chronicles my earlier attempts for this interdisciplinary work between music and architecture was selected as one of the top three papers of the conference.  Future research into this process occurred and is anticipated using advanced digital modeling and animation technology.

á      PlaceÉ TimeÉ Ritual (abstract), John Maze (ARCC Applied Research in Architecture & Planning, (Herberger Center, Arizona), pg 177.

 

Non-refereed Publications

á      Iris na bPiobaire Vol. XX No. 4-Autumn 2001 ÒFirst Annual Jackson, Mississippi TionolÓ pg. 27

á      Iris na bPiobaire Vol. XX No. 1-Winter 2001 ÒDesert Rat Reed SolutionsÓ pg. 19-20

á      .doc, John Maze (Architrave, University of Florida School of Architecture student publication, 2001)

 

Posters at National and International Conferences

á      Developing the Digital Narrative: Implementing Interdisciplinary Storytelling and Immersive Environments in the Education of an Architect (ACSA National Conference in Miami, 2004 and the AIA National Convention in Jacksonville, 2004, and the School of Architecture Inauguration Exhibit, 2004).

á      Veterans of Foreign Wars Memorial Project (ACSA National Conference in Miami, 2004, and the AIA National Convention in Jacksonville, 2004, and the School of Architecture Inauguration Exhibit, 2004).

This poster presents pro-bono work done as community service to a local VFW post.  The project utilized advanced digital modeling and simulation to capture certain solar alignments.

 

Cited Work

The Gainesville Sun, ÒA Modern Vision of form, light, & spaceÓ, 03.08.2007, Robinson, Antonia

           ¥Hodge Residence, Living Environments Design – design partner.

Explore Spring 2005, Vol. 10 No. 1 Research at the University of Florida, "UF Architects Help Design Mars Greenhouse"

¥Feature in the "Extracts" section of the University of Florida research publication showing the first stage of the Martian greenhouse project performed with IFAS and SABRE.  Article also available at www.rgp.ufl.edu/publications/explore/v10n1/extract5.html

           UF/IFAS News 11.18 2004, UF Architects Help Design Mars    "Greenhouse", Tim Lockette
           http://news.ifas.ufl.edu/archstory.php?id=100

¥Feature in the "Extracts" section of the University of Florida research publication showing the first stage of the Martian greenhouse project performed with IFAS and SABRE.

Architectureweek.com, coverage of the ACADIA conference features            images from the paper

prepared with Kim Tanzer and Mark McGlothlin (November, 2003).

Diagram Diaries, by Peter Eisenman, (Universe Publishing, NY, NY 1999)

           ¥Eisenman Architects project team:  design, models, drawings,           renderings.

Architectural Record - 11/99 - Featured Technology Building by Roto            Architects. 1999.

¥Roto Architects project team:  design, management, all computer      work shown.  

1997 - 1998 Form Z Joint Study Program Annual Report - July 1999

featured work done by my Arch 202 students.

Architecture, Jan.+Mar.1997, ÒProgressive Architecture AwardsÓ - Sinte         Gleska University,

¥Roto Architects project team:  design, management, all computer work shown (credits corrected 3/97, pg. 15)

The Progress Index, ÒWelcome to the dreamÓ, 11.18.1996 - Pamplin Park

¥John G. Lewis, AIA project team:  design, management, construction observation, drawings, renderings

The Richmond Times Dispatch, ÒPamplin Park comes aliveÓ, 8.21.96,                                  10.23.96

¥John G. Lewis, AIA project team:  design, management, construction observation, drawings, renderings

ROTO Book, (The University of Michigan) - Sinte Gleska University

¥Roto Architects project team:  design, management, computer models, drawings, renderings, 1996.

Portfolio Design, Harold Linton, (W.W. Norton & Co., NY),  pg 109, 111.                                        1996.

¥undergraduate and professional portfolio selected in national search

Eleven Authors In Search Of a Building, (the Monacelli Press, NY) -                                   Aronoff Center. 1996.

¥Eisenman Architects project team:  design, models, drawings, renderings

AD:  Folding in Architecture, No. 102, ÒPeter Eisenman:  Folding in TimeÓ                                      - Emory. 1993.

¥Eisenman Architects project team:  design, models, drawings, renderings. pg.

            Progressive Architecture, Jan.1993, ÒPA AwardsÓ - Emory Center for the                                        Arts. 1993

¥Eisenman Architects project team:  design, models, drawings, renderings. pg.

LÕArchitecture DÕaujourdÕhui, Feb. 1992, ÒPeter EisenmanÓ - Aronoff                                    Center. 1992.

¥Eisenman Architects project team:  design, models, drawings, renderings, sketches.

 

           LECTURES, SPEECHES OR POSTERS PRESENTED AT PROFESSIONAL CONFERENCES/MEETINGS

á      Presentation of On-Line Techne Texture Database, University of Florida Office of Academic Technology Faculty Showcase, 2006.

                                 This presentation debuts the Techne database developed                                                with a grant from UF Office of Academic Technology.  The                                   database is based upon common on-line shopping                                                              interfaces.

á      Immediate Deployment Greenhouse Models for Lunar and Martian Exploration, HABITATION 2006 Conference on Habitation Research and Technology Development, 2006.

This presentation explains to the aerospace industry the ongoing research with IFAS and NASA to develop adaptable early deployment growing environments for Martian exploration.

á      Benignant Beginnings in Digital Fluency: Engendering Holistic Design Discourse through Early Digital Immersion, ARCC/EAAE 2006 International Conference on Architectural Research, 2006.

This presentation presents ongoing development in early design education and the role of digital design tools.

á      Pencil Pixel Progression: Analysis of Digital Architecture Pedagogy, Design Communication Association Conference, 2005.

This presentation discusses the difference between analog and digital architecture pedagogy, and an analysis and presentation of the current UF School of Architecture digital curriculum.

á      Indian Heritage Preservation Research at the University of Florida: Two Virtual Recreations Focused on Traditional Hindu Architecture and Culture, University of Cincinnati Symposium ARCHITECTURE THAT ISNÕT THERE: Virtual Recreations of the Destroyed, the Altered and the Never Built, 2005.

This presentation presents recent digital recreation research done with UF School of Architecture faculty and UF Digital Arts and Sciences faculty and graduate students.

á      Developing the Digital Narrative: Implementing Interdisciplinary Storytelling and Immersive Environments in the Education of an Architect, Hawaii International Conference on Arts and Humanities, 2004

This presentation explores the role of narrative structure in digitally designed environments.  How one communicates by virtue of design decisions in digital web interfaces, digital video games, digital architecture, etc. is an important continuation of my research into the increasing relationship between architecture and digital technology.  I feel that there is great potential for this paper to grow into a book.  It encapsulates my research interested very clearly and neatly into one specific direction.

á      Fluid (in)form: Influencing design through dynamic particle simulation, Hawaii International Conference on Arts and Humanities, 2004 (w/ Mark McGlothlin and Kim Tanzer)

This presentation chronicles the methodology utilized with the Digital Worlds Institute in testing state of the art animation software to model rainfall on roof form.

á      Fluid (in)form: Influencing design through dynamic particle simulation, ACADIA International Conference, 2003 (w/ Mark McGlothlin)

This presentation chronicles the methodology utilized with the Digital Worlds Institute in testing state of the art animation software to model rainfall on roof form.  The presentation received praise, and is featured in architectureweek.com.  The comments were that the research is valid and important, with great practical appeal in a time of dynamic digital form making.

á      Timeline: My Life in Architecture, NOMAS Faculty Lecture Series, 2003 (postponed)

á      Digital Media and Design: Future of the Digital Practice, Jacksonville AIA, 2003

This invited lecture exposed regional professionals to advanced state of the art digital design and communication technology that can soon affect their work.  I was asked to deliver the lecture by the president of the Jacksonville AIA based upon the work of his newly-hired interns who had profited from the new digital architecture at the University of Florida authored and implemented by me.

á      Cyberspatiality: Exploring the Realm of a Spatial Web Interface, Hawaii International Conference for the Humanities, 2003.

This enormous conference brought together international leaders and scholars in the humanities to discuss the overlaps and gaps between each discipline.  I believe there were over 300 presenters from around the globe.

á      Intermedia: Rethinking Tactility in the Digital Design Process, Hawaii International Conference for the Humanities, 2003.

This enormous conference brought together international leaders and scholars in the humanities to discuss the overlaps and gaps between each discipline.  I believe there were over 300 presenters from around the globe.

á      Emerging Pedagogies Panelist, 2002 ACSA National Conference.

I was an invited panelist on this panel discussing changes and the future in how knowledge is disseminated in higher education.  Moreover the topic was primarily how technology is changing higher education.

á      Digital Media in the Fundamental Design Studio - Lecture to D2 Class. 2002

á      deTail of Two Cities, John Maze ACSA National Beginning Design Conference, 2002

á      Musical Beginnings, John Maze ACSA National Beginning Design Conference, 2002

á      Digital Media and Design, John Maze Savannah College of Design, 2001

á      Digital Media and Design, John Maze University of Arizona, 2001

á      INST 382 Color Across the Spectrum - Lecture titled "Why are Architects Colorblind?"  An investigation of color and texture in the built environment. 2000

This invited lecture was part of the Prestigious EcholÕs Scholar Program at The University of Virginia.  Scholars and leading researchers from various departments across The University were invited to discuss how color played into their particular field of inquiry.

á      Jigs, Reels, and the Occasional Air, John Maze ACSA National Conference, 2000

This national unveiling of my experimental teaching architecture with music theory led to future testing of the principles discussed at the conference.  A lot of the work discussed was executed digitally with state of the art modeling and animation technology.

á      Jigs, Reels, and the Occasional Air, John Maze University of Virginia School of Architecture, 2000

á      Jigs, Reels, and the Occasional Air, John Maze ACSA West Conference "In Spite Of", 1999

á      Digital Media in the Fundamental Design Studio, John Maze Auburn University, 1999

This series of invited lectures built upon the curriculum development that I facilitated at The University of Virginia.  These institutions were looking to further their digital curriculum.

á      Digital Media in the Fundamental Design Studio, John Maze Florida Atlantic University, 1999

This series of invited lectures built upon the curriculum development that I facilitated at The University of Virginia.  These institutions were looking to further their digital curriculum.

á      Digital Media in the Fundamental Design Studio, John Maze Clemson University, 1999

This series of invited lectures built upon the curriculum development that I facilitated at The University of Virginia.  These institutions were looking to further their digital curriculum.

 

           CONTRACTS AND GRANTS

Grants and Funding Received:

May 2007                University Scholars Program, Grant for student to help in research proposed by faculty on kinetic architectural vocabularies.

                               $500 (faculty) (direct costs)

                               $2,500 (student allowance) (Jacob Peel)

 

March 2007              Faculty Research Grant

                                This funding is for research through a D8 studio of sustainable residential                          design strategies.

                                $5,000 requested, $2,500 awarded

 

December 2006       Witters Student Design Competition

                               $5,904.11

 

May 2006                College of Design Construction and Planning Research Grant: sponsoring research on Building Information Modeling

                               $2,497 (salary)         

 

May 2005                IFAS/NASA Design and Modeling of Modular Greenhouse Habitats for Mars Settlement.

This funding from Research & Graduate Programs is for faculty and graduate assistants to continue with the design, modeling, and animation of greenhouse structures for a Mars settlement per President BushÕs plan to colonize the red planet.

$5,000 ($2,500 direct costs, $2,500 salary)

 

January 2005          IFAS/NASA Design and Modeling of Modular Greenhouse Habitats for Mars Settlement.

This funding from Research & Graduate Programs is for faculty and graduate assistants to continue with the design, modeling, and animation of greenhouse structures for a Mars settlement per President BushÕs plan to colonize the red planet.  Future funding is anticipated from NASA following the initial proposal done in collaboration with IFAS, BCN, and Architecture.

$5,000 (direct costs)

 

November 2004                  Office of Academic Technology Grant

This grant is for the design and implementation of an interactive database of architectural imagery and textures.  At this point in time, no such scholarly database exists and will allow for further research into visualization technology.  Grant also includes a rendering engine to be used by students and faculty.

$ 8,400 (direct costs)

 

May 2004                College of Design Construction and Planning Research Grant: sponsoring research on ÒEddie Jones, ArchitectÓ, preparing for publication anticipated in 2005.

                               $2,497 (salary)         

 

March 2004             IFAS/NASA Design and Modeling of Greenhouse Growth Pods for Mars Exploration.

This funding fr